Animating Props: MIDI vs. Audio Control
Sep 6th, 2010 by Scott
There are several ways to synchronize the movements of your animated props to audio. Two of the more popular ways are MIDI control and audio control. It’s not always obvious which method is best, so I’ll go over a few of the pros and cons of each.
MIDI:
- Pro: You have precise control over the movements of the prop, regardless of what the audio is doing
- Pro: Movements look more natural since they’re animated by hand
- Pro: Can have multiple channels or multiple props doing different things
- Con: You must build sequences. Can’t just set it and forget it
- Con: A computer is required
- Con: You need to get a MIDI adapter for your computer
Audio:
- Pro: Easiest to set up. Just play some audio into the prop and it will do its thing without having to create sequences
- Pro: No computer required. Can be run from small MP3 player, etc.
- Con: You don’t have precise control over movements. Prop will respond to any audio, including background sounds, etc.
- Con: Less natural looking. For instance, doesn’t take into account how mouth would actually move to form each word
- Con: Only one channel of animation (unless you synchronize several audio tracks)
Ultimately I would recommend using MIDI over audio because it gives you more control. You can get similar results using audio if you create a separate audio track just for the prop animation that won’t be heard, but if you’re going to go through the trouble of hand-crafting your animations anyway, MIDI is much easier to work with.
Any hints as to how to wire it for audio control from an MP3 player? I’ve found a bunch of how-to pages on MIDI control but none for audio control. It seems like everything should be built in to the existing board so with some modifications (sever a link here and there and substitute your own audio connections) it seems like it should be relatively simple. But looks can be deceiving.
Thanks!!!
@Patrick: The existing boards don’t respond to audio. The movements are all pre-programmed to sync (badly I might add) to the built-in audio. It would be nice if you could just inject your own audio into the existing control board.
There are boards you can install that will make the skulls respond to audio and have input jacks that would work great with your MP3 player. I added an example of one to the resource list above (I’ve never played with it but I hear good things). That site should have documentation on how to install it.
Awww.. that’s sad. I was hoping it would be easier than that. LOL
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